Ludium II thoughts
Posted by Will Emigh on July 05, 2007 at 02:48 PM
Why a game?
If we want to argue that games can have serious outcomes, at least some of our conferences should also be games. The first Ludium was a hybrid of sorts, with several mini-games only loosely connected to the main thrust of the conference. This Ludium was designed from the ground up as a play experience that would also have a serious outcome: a vision of how video games and policy should mesh.



