Games Within Games: running an ARG inside an MMO
Posted by Will Emigh on January 09, 2008 at 05:25 PM
I ran across a great comment about the difficulties of running an ARG inside World of Warcraft (WoW). The blog entry connected to it was Raph Koster (designer of Ultima Online, Star Wars Galaxies, and now Metaplace) noticing Christy Dena's amazing collection of ARG stats. Raph pointed to the stats and then wondered why ARGs and MMOs aren't partnering more.
The comment itself talks about the difficulties the author had running an ARG in WoW. Some of the criticisms are about the structure of WoW and could be helped by using a more free-form structure like that offered by Second Life. What struck me was that server size was a real problem for them. Since the game world is broken up across servers (and in any case is a subset of Internet users), it can be difficult to get enough people playing the ARG.
Let's run the numbers
You want 5-10 people at a minimum for any live event. Our experience is that each level of interactivity appeals to about 10% of the previous level. In a non-ARG context, for example, if your blog has 1000 people reading, only about 100 will ever post a comment. That means that to get our minimum for a live event, we'll need 50-100 people to participate asynchronously (emails, voicemail, what-have-you). To get that many asynchronous participants, we'll have to have 500-1,000 following along. A lot of these people participate indirectly (discussing the game on forums, etc.), but that's difficult to measure. In the end, we'll have to interest 5,000-10,000 to get enough players at our live event. On the Internet as a whole, that's not unreasonable. If you target a population that's predisposed to play ARGs (like ARGNet's) you'll get a lot more than 10% moving from interested to following along, so you can get away with a lot fewer initial eyeballs too.
However, MMO players probably aren't more likely to play ARGs than the general Internet population, so you'll need that whole 5,000-10,000. And since World of Warcraft (WoW) and similar MMOs are separated by server, you can't run an ARG with the entire population of the game. In addition, WoW makes it difficult for Alliance characters and Horde characters to interact, thus halving the effective population of a server. According to WarcraftRealms, the server with the largest discrete population has about 25,000 people. This means that you'll have to reach a third to half (depending on the level requirements of your event) of all the Alliance players on that server to have a good live event! If you're on a less populous server, you'll have to approach even more.
That can't be right!
True enough. This is just a first-order approximation. If you increase or decrease barriers between levels, you'll definitely change that 10% number. For example, since the Cyphers story required people to subscribe, we had way fewer than 10% going from "not participating" to "following along." Once they were invested in the story, though, about 50% took it to the next level and participated actively.
Still, I wouldn't want to run an ARG entirely in WoW. It's just too hard to get people to play in the limited ways available. Which goes some way toward answering Raph's question about why ARGs and MMOs aren't working together already.




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To make things worse, the realm stats show the number of characters rather than number of players too! Most keen players will have several characters so you're are probably dividing those figures by at least three or four.
In case you're curious, our server population is one of the largest and we got about 15 people actively taking part in our event (calling it an ARG feels a bit over the top - it was more a treasure hunt with characters) which lasted a few days. The only publicity we did was a trailhead on a server forum but we also ran it a couple of weeks before the expansion was released when people were bored, and in parallel on the horde and alliance side (it was structured so we could have equivalent characters on each side).
I suspect that players aren't actually an average cross-section of the population and are slightly more favourably disposed to games, but you're obviously never going to get enough people for a commercial-type ARG. I think because you really have to already play on the server already to take part, such an ARG would also be less likely to attract publicity in the media.
We weren't expecting a massive audience of course and just did it as an experiment on the server we play on for a bit of fun (which it definitely was) but it's not a format I can really see achieving mass-success.
Thanks for the extra info, Juliette!
I think I overstated the case when I said that WoW players aren't more likely to play ARGs than the general population. I don't think it'll be significantly different just because the types of game are so different, but there probably will be some extra overlap.
Some of the best fun I had in WoW was from pushing it in ways the designers didn't intend. Naked orc runs, anyone? Unfortunately, WoW is such a streamlined game that it's very difficult to stray too far from the base gameplay.
On the other hand, 15 people is more than enough to have a fun live event, so this does seem like something that might be worth doing in some circles. For example, a guild might want to run something similar to recruit new members. In that case, the lack of attention from traditional media isn't important, since the guild only cares about WoW players anyway.
I've been taking a break from WOW myself for the past two months, only to explore new gaming experiences. ARG MMO was a direction I was interested in, but this seems near impossible to set up. I realized early on this would have to be a local event, and would need to be skillfully integrated.
WOW held my attention for about three years, but Blizzard began to fail our guilds; as we moved too quickly through the RP and PVP vices the game offers. In the beginning adrenaline was all I was after, now there is weak hope for my new game CoD4. Back to Halo and TOB I suppose, but this is weak as all get out.
If an ARG comes live shoot me a shout out, I’m all for new invention.
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