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Ludium II thoughts

Posted by Will Emigh on July 05, 2007 at 02:48 PM

Why a game?

If we want to argue that games can have serious outcomes, at least some of our conferences should also be games. The first Ludium was a hybrid of sorts, with several mini-games only loosely connected to the main thrust of the conference. This Ludium was designed from the ground up as a play experience that would also have a serious outcome: a vision of how video games and policy should mesh.

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