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    <title>Studio Cypher: Comments</title>
    <link>http://www.studiocypher.com</link>
    <language>en</language>
    <webMaster>webmaster@studiocypher.com (Studio Cypher)</webMaster>
    <copyright>Copyright 2007-2008</copyright>
    <ttl>60</ttl>
    <pubDate>Sat, 19 Jul 2008 17:26:28 GMT</pubDate>
    <description>Curious Games for Curious People</description>
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      <title>Awesome game! Just wondering when...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c19</link>
      <pubDate>Sat, 19 Jul 2008 17:26:28 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c19</link>
      <author>Julia</author>
      <description>&lt;p&gt;Awesome game! Just wondering when we can expect the next installment? (fingers crossed...soon?) :)&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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      <title>Cool info, thanks for sharing...</title>
      <link>http://www.studiocypher.com/archives/2007/11/21/screaming_in_the_mountains/#c18</link>
      <pubDate>Sat, 12 Jul 2008 06:35:19 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/11/21/screaming_in_the_mountains/#c18</link>
      <author>Free Ringtones</author>
      <description>&lt;p&gt;Cool info, thanks for sharing this.&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/11/21/screaming_in_the_mountains/"&gt;Screaming in the Mountains, Part 1&lt;/a&gt;</description>
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      <title>Really nice review, thanks....</title>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c17</link>
      <pubDate>Sat, 12 Jul 2008 01:45:47 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c17</link>
      <author>Ringtones</author>
      <description>&lt;p&gt;Really nice review, thanks.&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/"&gt;Screaming in the Mountains, Part 2&lt;/a&gt;</description>
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    <item>
      <title>Great game, great concept!...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c16</link>
      <pubDate>Tue, 17 Jun 2008 09:02:05 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c16</link>
      <author>Desmond</author>
      <description>&lt;p&gt;Great game, great concept!&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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    <item>
      <title>when is the old site...</title>
      <link>http://www.studiocypher.com/archives/2007/9/24/new_website/#c15</link>
      <pubDate>Fri, 13 Jun 2008 14:42:03 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/9/24/new_website/#c15</link>
      <author></author>
      <description>&lt;p&gt;when is the old site coming back. i need it as i have the desire to use the information that kevin so well provided. please help me to restore my knowledge. all i need is a web address. asap&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/9/24/new_website/"&gt;New Website!&lt;/a&gt;</description>
    </item>
    <item>
      <title>the spiderbot+?+?=? type can you...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c14</link>
      <pubDate>Thu, 29 May 2008 20:55:44 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c14</link>
      <author>james</author>
      <description>&lt;p&gt;the spiderbot+?+?=? type can you tell me?and how to get that boty&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
    </item>
    <item>
      <title>We're glad you're enjoying the...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c13</link>
      <pubDate>Sat, 10 May 2008 08:05:27 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c13</link>
      <author>Will</author>
      <description>&lt;p&gt;We're glad you're enjoying the game!  If you have trouble, there's lots of help on the MildlyIntelligent forums.&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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      <title>milo great game but,I'm also...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c12</link>
      <pubDate>Fri, 09 May 2008 03:16:15 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c12</link>
      <author>k.fielding</author>
      <description>&lt;p&gt;milo great game but,I'm also stuck on lv 15 canyou provide any help?????&lt;/p&gt;

&lt;p&gt;i &lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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      <title>arghhhhhhhhhhhhh&amp;^$&amp;$#&amp;#$*@!,cute game ,.buuuuut.i'm stuck, on...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c11</link>
      <pubDate>Thu, 08 May 2008 07:57:39 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c11</link>
      <author>Zappy</author>
      <description>&lt;p&gt;arghhhhhhhhhhhhh&lt;em&gt;&amp;amp;^$&amp;amp;$&lt;/em&gt;#&amp;amp;#$*@!,cute game ,.buuuuut.i'm stuck, on lvl 3,..shame on me(i think)lol.any help?&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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      <title>i need some help on...</title>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c10</link>
      <pubDate>Fri, 02 May 2008 04:08:48 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/3/24/milo/#c10</link>
      <author>genevieve</author>
      <description>&lt;p&gt;i need some help on round 15 im stuck big time and i dont no how 2 get past it. i love this game but i cant get past 15&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/3/24/milo/"&gt;M.I.L.O.&lt;/a&gt;</description>
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      <title>I've been taking a break...</title>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c9</link>
      <pubDate>Thu, 06 Mar 2008 13:50:32 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c9</link>
      <author>james</author>
      <description>&lt;p&gt;I've been taking a break from WOW myself for the past two months, only to explore new gaming experiences. ARG MMO was a direction I was interested in, but this seems near impossible to set up. I realized early on this would have to be a local event, and would need to be skillfully integrated. &lt;/p&gt;

&lt;p&gt;WOW held my attention for about three years, but Blizzard began to fail our guilds; as we moved too quickly through the RP and PVP vices the game offers. In the beginning adrenaline was all I was after, now there is weak hope for my new game CoD4. Back to Halo and TOB I suppose, but this is weak as all get out. &lt;/p&gt;

&lt;p&gt;If an ARG comes live shoot me a shout out, I&#8217;m all for new invention. &lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/"&gt;Games Within Games: running an ARG inside an MMO&lt;/a&gt;</description>
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      <title>Thanks for the extra info,...</title>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c8</link>
      <pubDate>Wed, 16 Jan 2008 21:01:35 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c8</link>
      <author>Will</author>
      <description>&lt;p&gt;Thanks for the extra info, Juliette!&lt;/p&gt;

&lt;p&gt;I think I overstated the case when I said that WoW players aren't more likely to play ARGs than the general population.  I don't think it'll be significantly different just because the types of game are so different, but there probably will be some extra overlap.&lt;/p&gt;

&lt;p&gt;Some of the best fun I had in WoW was from pushing it in ways the designers didn't intend.  Naked orc runs, anyone?  Unfortunately, WoW is such a streamlined game that it's very difficult to stray too far from the base gameplay.&lt;/p&gt;

&lt;p&gt;On the other hand, 15 people is more than enough to have a fun live event, so this does seem like something that might be worth doing in some circles.  For example, a guild might want to run something similar to recruit new members.  In that case, the lack of attention from traditional media isn't important, since the guild only cares about WoW players anyway.&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/"&gt;Games Within Games: running an ARG inside an MMO&lt;/a&gt;</description>
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      <title>To make things worse, the...</title>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c7</link>
      <pubDate>Sun, 13 Jan 2008 15:54:43 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/#c7</link>
      <author>Juliette</author>
      <description>&lt;p&gt;To make things worse, the realm stats show the number of characters rather than number of players too! Most keen players will have several characters so you're are probably dividing those figures by at least three or four. &lt;/p&gt;

&lt;p&gt;In case you're curious, our server population is one of the largest and we got about 15 people actively taking part in our event (calling it an ARG feels a bit over the top - it was more a treasure hunt with characters) which lasted a few days. The only publicity we did was a trailhead on a server forum but we also ran it a couple of weeks before the expansion was released when people were bored, and in parallel on the horde and alliance side (it was structured so we could have equivalent characters on each side). &lt;/p&gt;

&lt;p&gt;I suspect that players aren't actually an average cross-section of the population and are slightly more favourably disposed to games, but you're obviously never going to get enough people for a commercial-type ARG. I think because you really have to already play on the server already to take part, such an ARG would also be less likely to attract publicity in the media. &lt;/p&gt;

&lt;p&gt;We weren't expecting a massive audience of course and just did it as an experiment on the server we play on for a bit of fun (which it definitely was) but it's not a format I can really see achieving mass-success. &lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2008/1/9/games_within_games_running/"&gt;Games Within Games: running an ARG inside an MMO&lt;/a&gt;</description>
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      <title>Thanks! It's not often that...</title>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c6</link>
      <pubDate>Fri, 04 Jan 2008 14:36:35 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c6</link>
      <author>Ian Pottmeyer</author>
      <description>&lt;p&gt;Thanks! It's not often that ARG designers get, shall we say, "peer reviewed," so I try to offer it when I can.&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/"&gt;Screaming in the Mountains, Part 2&lt;/a&gt;</description>
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      <title>Nice analysis of the events!...</title>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c4</link>
      <pubDate>Thu, 20 Dec 2007 14:30:26 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/#c4</link>
      <author>Rekidk</author>
      <description>&lt;p&gt;Nice analysis of the events!&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/12/3/screaming_in_the_mountains_part_2/"&gt;Screaming in the Mountains, Part 2&lt;/a&gt;</description>
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      <title>Hi, Jason. Unfortunately, we had...</title>
      <link>http://www.studiocypher.com/archives/2007/10/8/bad_links/#c3</link>
      <pubDate>Sat, 13 Oct 2007 19:12:37 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/10/8/bad_links/#c3</link>
      <author>Will</author>
      <description>&lt;p&gt;Hi, Jason.  Unfortunately, we had to replace the Cyphers stuff when we updated the main site.&lt;/p&gt;

&lt;p&gt;However, we'll be putting the training stuff up on its own domain in the near future.  We'll post to the blog when that happens.&lt;/p&gt;

&lt;p&gt;Sorry for the inconvenience!&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/10/8/bad_links/"&gt;Bad links&lt;/a&gt;</description>
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      <title>where is the subsite? can...</title>
      <link>http://www.studiocypher.com/archives/2007/10/8/bad_links/#c2</link>
      <pubDate>Sat, 13 Oct 2007 15:12:21 GMT</pubDate>
      <link>http://www.studiocypher.com/archives/2007/10/8/bad_links/#c2</link>
      <author>Jason</author>
      <description>&lt;p&gt;where is the subsite? can someone give me a date of it's return? i want to see the "old" site with the training page, please answer me&lt;/p&gt;&lt;p&gt;Posted to: &lt;a href="http://www.studiocypher.com/archives/2007/10/8/bad_links/"&gt;Bad links&lt;/a&gt;</description>
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