M.I.L.O.
Posted by Nathan Mishler on March 24, 2008 at 12:38 PM
M.I.L.O.
It's a new game, direct from our brains to your browser! Help M.I.L.O. upgrade his little friends the spider bots and use them to get through a building that's a lot more dangerous than it should be. And why is that?
Well... maybe you can find out.
Play now at MildlyIntelligent.com
Fans of our Cyphers ARGs, or ARGs in general, will want to check this out as well.
We also like feedback. Mildlyintelligent.com has a forum. Go there and speak your mind. Tell us what you think? This is the start of something big, and we want your feedback so we can make it the best it can be!
More Art Games
Posted by Nathan Mishler on March 12, 2008 at 12:26 PM
While at the GDC I had the supreme pleasure to play some of the excellent independent games on display at the Independent Games Festival. If I had to sum up what I saw in one word, that word would be “Delightful.”
If they were cakes, I would call them “toothsome.”
However, since we all know now that the cake is a lie, I’ll just highlight two of them that I enjoyed the most, that made me say “Wow, how can an ARG do this?”
Can Games Be Art?
Posted by Nathan Mishler on March 07, 2008 at 11:55 AM
My father is a sculptor and so several times as a child I found myself in art exhibitions. You learn a great many things when you are a child in an art gallery. You learn to keep your hands to yourself and you learn a great deal about human anatomy.
It was like living inside an alternate reality: here we have our normal cities and towns, our normal every day people. Then, every once in a while we’d travel to these strange buildings where normal looking people put their psyches in physical form and put that out for the world to see.
We're back!
Posted by Nathan Mishler on March 05, 2008 at 11:41 AM
We’re back!
Where have we been?
We helped put together an interactive part of an art exhibit.
And we made a game that you'll be able to see in two weeks. For those of you who wish we’d finally do some ARG stuff again, you should check back then.
ARGs Everywhere: Walt Disney World
Posted by Ian Pottmeyer on January 11, 2008 at 06:12 PM
Last summer I took a vacation in Walt Disney World, and after riding a few of the rides, it really struck me how similar imagineering is to designing ARGs. The people who design the attractions at the Disney theme parks are called the Disney Imagineers. All of the rides, from Space Mountain to the Tower of Terror, are the result of their work. But what makes designing theme park rides similar to ARGs?



